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Meltymap mathmod 0.9.17.1
Meltymap mathmod 0.9.17.1










  1. #Meltymap mathmod 0.9.17.1 mod#
  2. #Meltymap mathmod 0.9.17.1 mods#

Script Info Script generated by Aegisub 3.2.1.

#Meltymap mathmod 0.9.17.1 mods#

the turret turning sound doesn’t activate when you move a turret (in sniper mode) just a little – this is intentional, so that the turret sound doesn’t irritate you, when you are trying to aim precisely. Build mods MODER - Clan modpak MODER For World of tanks 0.9.17.1: Cheat-build 'Not for everyone' from CaKe2000 Hack For WOT 0.9.16: Green arcade and sniper scope Jimbo For World of Tanks 0.9.22.0.1: Blue sniper scope For World of Tanks 0.9.22.0.1: Replacing base hangar from Prem account for World of tanks 0.9.22.0. View (ControlPointGenerator).txt from OUMH1103 1103 at Open University Malaysia. stock tanks will not get reduced MM spread (“the team would be very happy to see a stock tank as their top vehicle”) apparently, Ruinberg on Fire will get some brighter lighting, Kharkov is brighter than Ruinberg on Fire Storm states he can’t say exactly which tanks were the gun sounds recorded from, it was some sort of BMP and T-72 and some others a player was complaining that he can’t now recognize a difference between a sound 300 meters away and 600 meters away, Storm counters that he personally can easily the sound of turret turning is there for all tanks, in sniper mode it’s not an option to have two sound sets (historical one and “Hollywood” one), the work would immediately double by that regarding historical sounds, Storm adds that War Thunder also has historical sounds of guns, yet everyone likes it there

#Meltymap mathmod 0.9.17.1 mod#

Storm states that in the “historical realism gun sounds mod”, the quality of samples was not very good and the sounds were collected from all over the place, Wargaming will not cooperate with Gnomefather, Storm personally doesn’t like the sound mod very much apparently (“When it comes to me personally, this mod stresses me sometimes by its ‘forced sound’” SS: as in, too much intensive sounds – Storm adds that atmosphere is good but he can’t play with it for long) regarding the missing sound echo (you were used to from old sounds): devs added “echo zones” so for example in closed areas the sound will echo X-Zoom up to 圆0 (default x45) Other X-Zoom configuration changes and corrections. same goes for buying previously purchased tanks for half (selling) price Differences from the original MeltyMap'sMathMod: Arcade, Sniper and Strategic Modes changed to Green theme (reticles, crosshairs, texts and color codes). crew “not forgetting previous tank training” (SS: as in, would stay trained for tank A even when retrained for tank B) option will not be implemented, it’s not economically profitable for WG

meltymap mathmod 0.9.17.1 meltymap mathmod 0.9.17.1

developers are working on more optimization Effective armor calculation from MeltyMap's MathMod 0.6.3 ServerCrosshair different ZoomOut Settings 0.8.6 different Serverside Crosshair Colors by Killatomate Config ZoomX4 0.8.7 (2-16) Config ZoomX10 0.8.7 (0.9-30) Config WITH Mousescroll to Sniperscope 0.8.7 Config BLOCK Mousescroll to Sniperscope 0.8.7 Damage Indicator (big) by poVitter 0.8. Well, depending on preferences, you can choose an animated sight (with a lowering.

meltymap mathmod 0.9.17.1

By color, you can choose green tones or blue. In addition, these sights come in several variations, providing the choice at the discretion of the user. it’s not yet sure whether the aforementioned arcade/sniper mode lag fix will be there in 9.1 release These include Korean 'Deegie sights' for World of Tanks 1.17.1.3, which will make your game more interesting.












Meltymap mathmod 0.9.17.1